And so your quest and destruction dealing begins. Mason sees his brother get brutally murdered by the EDF and soon gets swept up into the Red Factions ranks, initially seeking revenge but ultimately fighting for the liberation of Mars from the tyranny of Earth. These corporate bad guys rule Mars with an iron fist and enforce it with the EDF (Earth DefenceForce), their military lap dogs. You see, the money grabbing conglomerate fat cats on Earth are milking Mars and exploiting its population for all its worth, treating them as slaves to feed Earth’s needs (Marx would have a field day). Mason’s brother Dan is already working there and it soon becomes apparent that he is part of a resistance movement called Red Faction. In RF Guerrilla you play as Alec Mason, just an ordinary guy who has come to terra-formed Mars to find work as a mining engineer. Those familiar with the first installments will recognise the story line. On hearing this I was dismayed, how could they do that to my cherished FPS experience? Well they have and it plays like the bastard offspring of Grand Theft Auto and Super Bomberman 3, and that is not a bad thing at all, mostly. Red Faction is no longer an FPS it’s gone all third person. Well, seven years on and the third installment is with us, and itis a total franchise re-boot. I still have fond memories of the riot that I had with the rail gun (pinning enemies to walls) in RF and in the mech like battle armour in RF II. Again devs Volition and publishers THQ delivered another sound gaming experience. Due to the success of the original we were treated to the cross-platform sequel, Red Faction II a year later, which continued the Geo-Mod trend but now set on earth. It was an awesome FPS, using developers Volition’s new Geo-Mod tech that rendered pretty much everything in the environment destructible and with its theme of Martian rebellion it was just like playing Total Recall. Man I loved the first Red Faction game on PS2, back in the day when I was a true Sony boy, circa 2001.